摘要 | 第3-4页 |
Abstract | 第4-5页 |
Chapter One Introduction | 第8-12页 |
1.1 Background of the Research | 第8-9页 |
1.2 Significance of the Research | 第9-10页 |
1.3 Layout of the Thesis | 第10-12页 |
Chapter Two Literature Review | 第12-19页 |
2.1 Relative definitions | 第12-13页 |
2.1.1 Definition of Game | 第12页 |
2.1.2 Definition of Classroom Game Teaching | 第12-13页 |
2.2 Theoretical Foundation | 第13-15页 |
2.2.1 "Learning by Doing" Theory | 第13-14页 |
2.2.2 Constructivism Theory | 第14-15页 |
2.3 Related Studies at Home and Abroad | 第15-19页 |
2.3.1 Applying Games to Foreign Language Teaching Abroad | 第15-16页 |
2.3.2 Applying Games to Foreign Language Teaching at Home | 第16-19页 |
Chapter Three Methodology | 第19-21页 |
3.1 Research Questions | 第19页 |
3.2 Research Subjects | 第19-20页 |
3.3 Research Instruments | 第20-21页 |
Chapter Four Results and Discussions | 第21-36页 |
4.1 The Present Situation of English Game Teaching Design in Rural PrimarySchools | 第21-24页 |
4.1.1 Basic Information of the English Teachers | 第21-22页 |
4.1.2 Teacher's Attitude towards the Game Teaching | 第22-23页 |
4.1.3 Teacher's Game Source | 第23-24页 |
4.1.4 Teacher's Favor of Detail Games in Teaching | 第24页 |
4.2 The Elements affecting the Games Teaching design in English Class | 第24-28页 |
4.2.1 Function of the Game | 第24-25页 |
4.2.2 Purpose of the Teaching | 第25-26页 |
4.2.3 Organization Form of Game | 第26-27页 |
4.2.4 Content of the Lesson | 第27页 |
4.2.5 Time of the Game | 第27-28页 |
4.2.6 Discipline of the Teaching | 第28页 |
4.3 The Problems of English Game Teaching Design in Rural Primary Schools | 第28-36页 |
4.3.1 Being Lack of professional knowledge of game teaching | 第28-29页 |
4.3.2 Being Lack of Games Materials Storage | 第29-30页 |
4.3.3 Games without Innovation | 第30-32页 |
4.3.4 Chaos in Game Teaching | 第32页 |
4.3.5 Low Participation of Students | 第32-34页 |
4.3.6 Single Games Assessment Ways | 第34-36页 |
Chapter Five Strategies to Improve the Game Teaching Design Ability | 第36-42页 |
5.1 Enlarging Game Material Storage | 第36-37页 |
5.2 Combining Game with Teaching Content and Teaching Aims | 第37-38页 |
5.3 Providing a Stable Game Teaching Order | 第38-39页 |
5.4 Controlling Game Teaching Time | 第39-40页 |
5.5 Attaching Importance to Student's Participation | 第40-41页 |
5.6 Giving Effective Reflection of English Game Teaching | 第41-42页 |
Chapter Six Conclusion | 第42-44页 |
6.1 Main Findings | 第42-43页 |
6.2 Limitations | 第43页 |
6.3 Suggestions for Further Study | 第43-44页 |
Bibliography | 第44-46页 |
Appendix Ⅰ | 第46-48页 |
Appendix Ⅱ | 第48-49页 |
Acknowledgement | 第49-50页 |