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农村小学英语课堂游戏教学设计调查研究--以某区为例

摘要第3-4页
Abstract第4-5页
Chapter One Introduction第8-12页
    1.1 Background of the Research第8-9页
    1.2 Significance of the Research第9-10页
    1.3 Layout of the Thesis第10-12页
Chapter Two Literature Review第12-19页
    2.1 Relative definitions第12-13页
        2.1.1 Definition of Game第12页
        2.1.2 Definition of Classroom Game Teaching第12-13页
    2.2 Theoretical Foundation第13-15页
        2.2.1 "Learning by Doing" Theory第13-14页
        2.2.2 Constructivism Theory第14-15页
    2.3 Related Studies at Home and Abroad第15-19页
        2.3.1 Applying Games to Foreign Language Teaching Abroad第15-16页
        2.3.2 Applying Games to Foreign Language Teaching at Home第16-19页
Chapter Three Methodology第19-21页
    3.1 Research Questions第19页
    3.2 Research Subjects第19-20页
    3.3 Research Instruments第20-21页
Chapter Four Results and Discussions第21-36页
    4.1 The Present Situation of English Game Teaching Design in Rural PrimarySchools第21-24页
        4.1.1 Basic Information of the English Teachers第21-22页
        4.1.2 Teacher's Attitude towards the Game Teaching第22-23页
        4.1.3 Teacher's Game Source第23-24页
        4.1.4 Teacher's Favor of Detail Games in Teaching第24页
    4.2 The Elements affecting the Games Teaching design in English Class第24-28页
        4.2.1 Function of the Game第24-25页
        4.2.2 Purpose of the Teaching第25-26页
        4.2.3 Organization Form of Game第26-27页
        4.2.4 Content of the Lesson第27页
        4.2.5 Time of the Game第27-28页
        4.2.6 Discipline of the Teaching第28页
    4.3 The Problems of English Game Teaching Design in Rural Primary Schools第28-36页
        4.3.1 Being Lack of professional knowledge of game teaching第28-29页
        4.3.2 Being Lack of Games Materials Storage第29-30页
        4.3.3 Games without Innovation第30-32页
        4.3.4 Chaos in Game Teaching第32页
        4.3.5 Low Participation of Students第32-34页
        4.3.6 Single Games Assessment Ways第34-36页
Chapter Five Strategies to Improve the Game Teaching Design Ability第36-42页
    5.1 Enlarging Game Material Storage第36-37页
    5.2 Combining Game with Teaching Content and Teaching Aims第37-38页
    5.3 Providing a Stable Game Teaching Order第38-39页
    5.4 Controlling Game Teaching Time第39-40页
    5.5 Attaching Importance to Student's Participation第40-41页
    5.6 Giving Effective Reflection of English Game Teaching第41-42页
Chapter Six Conclusion第42-44页
    6.1 Main Findings第42-43页
    6.2 Limitations第43页
    6.3 Suggestions for Further Study第43-44页
Bibliography第44-46页
Appendix Ⅰ第46-48页
Appendix Ⅱ第48-49页
Acknowledgement第49-50页

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