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游戏在小学英语教学中的有效性研究

摘要第4-5页
Abstract第5-6页
Chapter One Introduction第10-17页
    1.1 Background Information第10-13页
    1.2 Purpose and Significance of the Study第13-14页
    1.3 Research Questions第14-16页
    1.4 Layout of the Thesis第16-17页
Chapter Two Literature Review第17-35页
    2.1 Games for Teaching Young Learners第17-20页
        2.1.1 Definitions of games第17页
        2.1.2 Characteristics of Games第17-18页
        2.1.3 Definitions of Games in English Classrooms第18-19页
        2.1.4 Classification of Games in English Classrooms第19-20页
    2.2 Studies on Game Teaching第20-25页
        2.2.1 Studies on Game Teaching Abroad第21-23页
        2.2.2 Studies on Game Teaching at Home第23-25页
    2.3 Children's Cognitive and Psychological Features on English Learning第25-30页
        2.3.1 Brain Plastic Theory第25-26页
        2.3.2 Critical Period Hypothesis第26-28页
        2.3.3 Attention Span第28页
        2.3.4 Memory Span第28-29页
        2.3.5 Psychological Feature of the Young Learner第29-30页
    2.4 Learning by Doing from John Dewey第30-31页
    2.5 Second Language Acquisition (SLA)第31-35页
        2.5.1 Language Acquisition and Second Language Acquisition第31-32页
        2.5.2 Stephen Krashen's Theories of SLA第32-35页
Chapter Three Methodology第35-38页
    3.1 Research Purpose and Questions第35页
    3.2 Participants第35-36页
    3.3 Data Collection第36-37页
        3.3.1 Interview第36页
        3.3.2 Classroom Observation第36-37页
        3.3.3 Questionnaire第37页
    3.4 Data Analysis第37-38页
Chapter Four Results and Discussion第38-52页
    4.1 Results and Analysis of the Questionnaire第38-42页
    4.2 Interview with Teachers第42-45页
    4.3 Classroom Observation on a SLA Theory Basis第45-50页
        4.3.1 Inadequate Comprehensible Input第45-46页
        4.3.2 Beyond the Current Linguistic Level第46-47页
        4.3.3 Language- Focus in the Game第47-48页
        4.3.4 Discourse Control in the Game第48-50页
    4.4 Summary第50-52页
Chapter Five Conclusion and Implication第52-58页
    5.1 Major Findings第52-53页
    5.2 Implications for the Study第53-56页
        5.2.1 Conditions for Successful Game Application in an English Classroom第53-54页
        5.2.2 Suggestions of Game Application Principles第54-56页
    5.3 Limitations of the Present Study第56-58页
Bibliography第58-63页
Appendix Ⅰ 小学英语教师课堂游戏辅助教学访谈提纲(录音稿)第63-64页
Appendix Ⅱ 小学生英语课堂游戏辅助教学调查情况第64-65页
Acknowledgements第65页

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