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H品牌众创空间体验营销策略研究

ACKNOWLEDGEMENTS第4-5页
ABSTRACT第5-6页
摘要第7-17页
Chapter One Introduction第17-22页
    1.1 Research Background第17-18页
        1.1.1 Advent of Experience Economy第17页
        1.1.2 Experience Marketing Being Insistent Request for the Development of Makerspace第17-18页
    1.2 Research Significance第18-20页
        1.2.1 Theoretical Significance第18-19页
        1.2.2 Practical Significance第19-20页
    1.3 Research Methodology and Framework第20-22页
        1.3.1 Research Methodology第20页
        1.3.2 Research Framework第20-22页
Chapter Two Literature Review第22-32页
    2.1 Literature Review of Experience Marketing第22-23页
    2.2 Literature Review of Makerspace’s Experience Marketing第23-32页
        2.2.1 Definition of Experience Marketing第23-26页
        2.2.2 Theoretical Basis of Experience Marketing第26-29页
        2.2.3 Definition of Makerspace第29-32页
Chapter Three Marketing Situations and Problems Analysis of “H”第32-37页
    3.1 Introduction to Brand H Makerspace第32页
    3.2 Current Situation of Experience Marketing第32-34页
        3.2.1 Product Design第32页
        3.2.2 Experience of Supreme Service第32-33页
        3.2.3 Brand-based Experience-Brand Promotion Activities第33-34页
        3.2.4 Scene-based Experience第34页
    3.3 Deficiencies of Experience Marketing of Brand H’s Makerspace第34-37页
        3.3.1 Unclear Understanding of Experience Marketing第34-35页
        3.3.2 Incomprehensive Operations of Experience Marketing第35页
        3.3.3 Confusion about Event Marketing and Experience Marketing第35-36页
        3.3.4 Implicit Positioning and Analysis of Target Customers第36-37页
Chapter Four Analysis on Experience Marketing Strategies of Brand H Makerspace第37-66页
    4.1 Feasibility Analysis on Brand H Makerspace Launching Experience Marketing第37-41页
        4.1.1 Brand Competition up to Experience Competition at Current Stage ..第37-38页
        4.1.2 Customers Targeted by Innovative Makerspace Stepping into the Stage of Experience Consumption第38页
        4.1.3 High Consistence between Products Provided by Makerspace and Brand Experience第38-39页
        4.1.4 Consumption Demands of Customers Stepping into the Stage of Experience第39-41页
    4.2 Analysis on Choosing Target Market and Making Market Positioning of Brand H Makerspace第41-48页
        4.2.1 Market Segmentation第42-45页
        4.2.2 Selection of Target Market第45-46页
        4.2.3 Market Positioning第46-48页
    4.3 Analysis on Target Costumers’ Demands第48-54页
        4.3.1 Analysis from the Perspective of Interest Appeals of Target Customer Group第48-51页
        4.3.2 Analysis from the Perspective of Emotional Demands and Psychological Feelings第51-54页
        4.3.3 Analysis on Customers’ Characteristics第54页
    4.4 Analysis on Market Survey第54-62页
        4.4.1 Research Design第54-56页
        4.4.2 Data Analysis第56-62页
    4.5 Case Analysis of Makerspace第62-66页
        4.5.1 Case One: 5F Chuangka第62-64页
        4.5.2 Case Two: Beijing Makerspace第64-66页
Chapter Five Strategy Design for Brand H Makerspace Implementing Experience Marketing第66-76页
    5.1 Model-Building and Analysis of Brand H’s Experience Marketing第66-68页
    5.2 Strategy Design of Experience Marketing That Brand H Implemented第68-76页
        5.2.1 Strategy Design of Experience Marketing Implemented at Pre-experience Stage of Customers第68-73页
        5.2.2 Strategy Design of Experience Marketing Implemented at In-experience Stage of Customers第73-75页
        5.2.3 Strategy Design of Experience Marketing Implemented at Post-experience Stage of Customers第75-76页
Chapter Six Implementation of Experience Marketing Strategies第76-99页
    6.1 Pre-experience-Product Design第76-81页
        6.1.1 Improving Spatial Visual Experience to Highlight Sharing and Collaboration第76-78页
        6.1.2 Improving Visual Experience with Creative Lights to Express Enthusiasm and Vitality第78-80页
        6.1.3 Improving Olfactory Experience to Form Smell Memory第80-81页
    6.2 In-experience-Interactive Experience and Specialized Services第81-89页
        6.2.1 Measure for Interactive Experience: Distinctive Theme Activities第81-83页
        6.2.2 Measure for Interaction Experience: Caring via We-Chat第83-85页
        6.2.3 Measure for Interaction Experience: Establishment and Experience of Tutorial Mechanism第85-89页
    6.3 After-experience: Brand-new Communication Method by Combining Online and Offline Experience第89-90页
        6.3.1 Spread of Online Experience第89页
        6.3.2 Spread of Offline Experience-Word-of-mouth Communication第89-90页
    6.4 Performance Appraisal of Implementing Experience Marketing Strategies第90-99页
        6.4.1 Design of Questionnaire第91页
        6.4.2 Data Analysis第91-99页
Chapter Seven Conclusion第99-100页
REFERENCE第100-102页
APPENDIX第102-107页

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