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Comicfans出版公司商业模式创新研究

ACKNOWLEDGEMENTS第4-5页
ABSTRACT第5-6页
摘要第7-8页
LIST OF ABBREVIATIONS第8-19页
1. Instruction第19-24页
    1.1 Research Background第19-20页
    1.2 Research Objectives第20页
    1.3 Research Significance第20-21页
    1.4 Research Methodology第21-22页
        1.4.1 Case Analysis第21页
        1.4.2 Literature Research第21页
        1.4.3 Questionnaire Survey第21-22页
        1.4.4 Interview Survey第22页
    1.5 Logical Structure of the Research第22-24页
2. Literature Review第24-36页
    2.1 Relative Theories of Business Model第24-26页
        2.1.1 Business Model第24-25页
        2.1.2 Business Model Innovation第25页
        2.1.3 Multi-sided Platform第25-26页
    2.2 Relative Theories of Competitive Advantage第26-28页
        2.2.1 Competitive Advantage第26-27页
        2.2.2 Business Model Innovation and Competitive Advantage第27-28页
    2.3 Research on Reform and Innovation in Publishing Industry第28-29页
    2.4 Analysis Tools第29-34页
        2.4.1 Porter’s Five Forces Analysis Model第29-31页
        2.4.2 Porter’s Value Chain Model第31-33页
        2.4.3 Business Model Canvas第33-34页
    2.5 Evaluation and Summary of Previous Studies第34-36页
        2.5.1 Summary of Previous Studies第34-35页
        2.5.2 Research Space and Direction第35-36页
3. Case Description第36-43页
    3.1 Industry Background第36页
    3.2 Company Profile and History第36-37页
    3.3 Company Current Situation第37-39页
        3.3.1 Environment and Competition Situation第37-39页
        3.3.2 Company Performance第39页
    3.4 Main Challenges第39-41页
        3.4.1 New Competitors on Internet第39-40页
        3.4.2 Substitutes of Printed Comic Books第40-41页
    3.5 Existing Measures and Solutions第41-43页
        3.5.1 Increase of Publications第41页
        3.5.2 Low Price Strategy第41-42页
        3.5.3 Diversification第42-43页
4. Case Analysis第43-62页
    4.1 Enterprise External Environment Analysis第43-51页
        4.1.1 Analysis of Macro Environment第43-45页
        4.1.2 Analysis of Industry Environment第45-49页
        4.1.3 Analysis of Users第49-51页
    4.2 Enterprise Internal Environments Analysis第51-56页
        4.2.1 Analysis of Core Competency第51-53页
        4.2.2 Analysis of Main Competitors第53-56页
    4.3 Analysis of Business Model Innovation第56-58页
        4.3.1 Drivers of Business Model Innovation第56-57页
        4.3.2 Direction of Business Model Innovation第57-58页
    4.4 Analysis of Multi-sided Platform第58-60页
        4.4.1 Concept of Multi-sided Platform第58-59页
        4.4.2 Value Chain of Multi-sided Platform第59-60页
    4.5 Summary of Analysis第60-62页
5. Solutions第62-71页
    5.1 Application of Multi-sided Platform Model第62-64页
        5.1.1 Animation Exchange Website第62-64页
        5.1.2 Animation Exhibition第64页
    5.2 Organization of Multi-sided Platform Model第64-66页
    5.3 Operational Support of Multi-sided Platform Model第66-68页
        5.3.1 Construction of Animation Exchange Website第66-67页
        5.3.2 Operation of Animation Exchange Website第67-68页
        5.3.3 Development of Animation Exchange Website第68页
    5.4 Marketing Support of Multi-sided Platform Model第68-69页
        5.4.1 Market Segmentation and Positioning第68-69页
        5.4.2 4Ps第69页
    5.5 Financial Support of Multi-sided Platform Model第69页
    5.6 Personnel Support of Multi-sided Platform Model第69-71页
6. Conclusion and Research Prospects第71-73页
    6.1 Conclusion of New Finding第71页
    6.2 Applying Value第71-72页
    6.3 Limitations and Suggestions第72-73页
REFERENCE第73-76页
APPENDIX第76-77页

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