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A Tentative Model in Improving English Learners Pragmatic Competence-Multimedia Computer Simulations of "Living Abroad

Acknowledgements第7-8页
Chinese Abstract第8-10页
English Abstract第10页
Preface第12-13页
Chapter One Pragmatics第13-18页
    1.1 Brief Introduction of Pragmatics第13-15页
    1.2 Pragmatic Failure第15-18页
Chapter Two Pragmatic Competence and Other Competences第18-25页
    2.1 Pragmatic Competence and Linguistic Competence第18-19页
    2.2 Pragmatic Competence and Communicative Competence第19-22页
        2.2.1 Communication第19-20页
        2.2.2 Communicative Competence第20-21页
        2.2.3 Communicative Competence and Pragmatic Competence第21-22页
    2.3 Pragmatic Competence and Intercultural Competence第22-23页
        2.3.1 Intercultural Communication第22页
        2.3.2 Intercultural Communicative Competence第22-23页
        2.3.3 Intercultural Communicative Competence and Pragmatic Competence第23页
    2.4 Conclusion第23-25页
Chapter Three Factors that Influence Pragmatic Competence第25-32页
    3.1 Communicative Strategies第25-26页
    3.2 Discourse Understanding第26-29页
    3.3 Culture and Language and Communication第29-32页
Chapter Four English Learners in China第32-38页
    4.1 Urgent Demand of Learning English第32-33页
    4.2 Motivation of Learners第33-34页
    4.3 Present Contradiction第34-36页
    4.4 Present Situation of Pragmatic Competence第36-38页
Chapter Five Methods and Models in Improving Pragmatic Competence第38-49页
    5.1 Reasons of Combining Cultural Knowledge with Linguistic Competence第38-39页
    5.2 A Model of Michael Byram第39-44页
    5.3 Current Practical Methods第44-49页
        5.3.1 Newspaper第44-45页
        5.3.2 Literature第45-46页
        5.3.3 Cultural Aside第46页
        5.3.4 Cultural Permeation第46页
        5.3.5 Cultural Assimilator第46-47页
        5.3.6 Cultural Capsule第47页
        5.3.7 Cultural Cluster第47-48页
        5.3.8 Conclusion第48-49页
Chapter Six Direct Experience in ”Living Abroad” Simulation第49-56页
    6.1 Essence of Learning Language and Culture第49-50页
    6.2 Brief Introduction of Direct Experience in ”Living Abroad”第50-52页
    6.3 Measures Realizing ”Living Abroad”第52-56页
Chapter Seven Feasibility of Computer Multimedia Simulation第56-69页
    7.1 Review of Computer-Assisted Education第56-61页
        7.1.1 Computers' Age第56页
        7.1.2 From CBE to CALL第56-58页
        7.1.3 Computers Multimedia and Simulation第58-61页
    7.2 Theoretical Basis of CALL第61-64页
    7.3 CALL Models第64-66页
        7.3.1 Primary Educational Model第64-65页
        7.3.2 CALL Models-Demonstration, Tutor, Simulation第65-66页
    7.4 CALL Advantages第66-69页
Chapter Eight Hardware and Software of CALL第69-74页
    8.1 Hardware第69-71页
    8.2 Software第71-74页
        8.2.1 Definition and Classification of CALL Software第71-72页
        8.2.2 Assessment of CALL Software第72-74页
Chapter Nine Design of CALL第74-82页
    9.1 Theories of Design第74-76页
    9.2 Steps Taken to CALL Design第76-78页
    9.3 Design Tools/Models第78-82页
Chapter Ten On ”Living Abroad”第82-88页
    10.1 Goals第82页
    10.2 Learners第82-83页
    10.3 Media Selected第83页
    10.4 Functions第83-84页
    10.5 CALL Development Staff第84-85页
    10.6 Cinematography第85页
    10.7 Realization of Interaction第85-86页
    10.8 Design of Some Contents第86-88页
Chapter Eleven Weakness第88-90页
Conclusion第90-91页
Bibliography第91-95页

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