| Abstract | 第1-8页 |
| 摘要 | 第8-9页 |
| List of Abbreviations | 第9-10页 |
| List of Tables | 第10-11页 |
| List of Figures | 第11-12页 |
| Chapter 1 Introduction | 第12-15页 |
| ·Background and Significance of the study | 第12-13页 |
| ·Aim of the Study | 第13-15页 |
| Chapter 2 Literature Review | 第15-32页 |
| ·Digital Game-Based Learning | 第15-20页 |
| ·The Definition of Digital Game-Based Learning | 第15页 |
| ·Types of Games in Different “Content” | 第15-17页 |
| ·Digital Game-Based Learning Used in the Present Study | 第17页 |
| ·Types of Interactive Learning in Digital Game-Based Learning | 第17-20页 |
| ·Vocabulary Learning and Memory | 第20-25页 |
| ·Size of Vocabulary Knowledge and Depth of Vocabulary Knowledge | 第20-22页 |
| ·Vocabulary Learning Strategies | 第22-23页 |
| ·Memory Models | 第23-25页 |
| ·Previous Researches on Video Games Used in Education | 第25-30页 |
| ·Previous Researches on Video Games Used in Education Abroad | 第25-29页 |
| ·Previous Research on Video Games Used in Education at Home | 第29页 |
| ·Previous Researches on Video Game Used in Language Learning Aboard | 第29-30页 |
| ·Previous Researches on Video Game Used in Language Learning at Home | 第30页 |
| ·Advantage and Disadvantage of the Previous Research | 第30-32页 |
| ·Advantage of the Previous Study | 第30页 |
| ·Disadvantages of the Previous Study | 第30页 |
| ·Originality of the Present Study | 第30-32页 |
| Chapter 3 Theoretical Bases | 第32-36页 |
| ·Mihaly Csikszentmihalyi’s Flow Theory of Games | 第32-33页 |
| ·The Concept of Flow Theory | 第32页 |
| ·Flow Theory in Digital Game-Based Learning | 第32-33页 |
| ·Kreshen’s Input Hypothesis | 第33-34页 |
| ·The Concept of Input Hypothesis | 第33页 |
| ·Input in Vocabulary Learning | 第33-34页 |
| ·Cognitivism | 第34-36页 |
| ·Cognitivism | 第34页 |
| ·Memory in Cognitivism | 第34-36页 |
| Chapter 4 Research Methodology | 第36-47页 |
| ·Research Questions | 第36页 |
| ·Research Subjects | 第36-37页 |
| ·Instruments | 第37-40页 |
| ·Textbook | 第37页 |
| ·Digital Game-Based Learning Nets | 第37页 |
| ·Tests | 第37-38页 |
| ·Questionnaire | 第38-39页 |
| ·Interview | 第39页 |
| ·Memory level test paper | 第39-40页 |
| ·Research Procedure | 第40-44页 |
| ·Pre-test | 第40页 |
| ·Questionnaire | 第40页 |
| ·Digital Game-Based Learning Training in Experimental class | 第40-41页 |
| ·Experiment | 第41-44页 |
| ·Post-test | 第44页 |
| ·Questionnaire | 第44页 |
| ·Interview | 第44页 |
| ·The Principles of Digital Game-Based Learning in Memorizing English Vocabulary | 第44-47页 |
| ·The Model of Memorizing English Vocabulary in Digital Game-Based Learning | 第44页 |
| ·The Principles of the Digital Game-Based Learning in This Study | 第44-47页 |
| Chapter 5 Results and Discussion | 第47-59页 |
| ·Results and Analysis for Question 1 | 第47-50页 |
| ·Results and Analysis for Question 2 | 第50-54页 |
| ·Results and Data Analysis for Question 3 | 第54-59页 |
| Chapter 6 Conclusion | 第59-62页 |
| ·Conclusion | 第59-60页 |
| ·Implications | 第60页 |
| ·Limitations | 第60-61页 |
| ·Future Research Suggestions | 第61-62页 |
| Reference | 第62-66页 |
| Appendix I Pre-test Paper | 第66-67页 |
| Appendix II 调查问卷 | 第67-69页 |
| Appendix III Timely test paper and Delay test paper | 第69-70页 |
| Appendix IV Post-test Paper | 第70-71页 |
| Appendix V Interview | 第71-72页 |
| Appendix VI Teaching plan of Pre-Experiment Starter Unit 3 What color is it? | 第72-74页 |
| Appendix VII Teaching plan of Experiment | 第74-75页 |
| Appendix VIII Memory level test paper | 第75-77页 |
| Acknowledgements | 第77页 |