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Constructivism-based Design and Application of CALL Courseware

Chapter Ⅰ Introduction第11-21页
    1.1 Development of CALL and second language acquisition第11-13页
        1.1.1 Behavioristic CALL第11-12页
        1.1.2 Communicative CALL第12-13页
        1.1.3 Integrative CALL第13页
    1.2 Types of courseware第13-17页
        1.2.1 Behavioristic, communicative, integrative courseware第14-15页
            1.2.1.1 Behavioristic CALL courseware第14页
            1.2.1.2 Communicative CALL courseware第14-15页
            1.2.1.3 Integrative CALL courseware第15页
        1.2.2 Drill-and-practice, Instructional and Simulation courseware第15-16页
            1.2.2.1 Drill-and-practice courseware第15-16页
            1.2.2.2 Instructional courseware第16页
            1.2.2.3 Simulating courseware第16页
        1.2.3 Courseware for teachers and courseware for learners第16-17页
    1.3 Advantages of CALL courseware第17-18页
        1.3.1 Variety of the ways of information demonstration第17页
        1.3.2 Great amount of comprehensive language input第17-18页
        1.3.3 Individual learning第18页
        1.3.4 Improvement of interaction between student and computer第18页
    1.4 Weaknesses of courseware第18-21页
        1.4.1 Lack of guidance from advanced teaching theory第18-19页
        1.4.2 Role displacement of courseware designers and users第19页
        1.4.3 Resistance to use第19-20页
        1.4.4 Decrease of interaction between students and teachers第20-21页
Chapter Ⅱ Constructivism-based CALL第21-30页
    2.1 The basics of constructivism第21-22页
    2.2 Constructivism learning theory and SLA第22-25页
        2.2.1 Assimilation and accommodation第22-23页
        2.2.2 Piaget’s modal and Krashen’s theory第23-24页
        2.2.3 Constructivist learning and teaching theory第24-25页
    2.3 Constructivism and Integrative CALL第25-26页
    2.4 Constructivist environment and CALL courseware design第26-30页
        2.4.1 Constructivist learning environment designing第26-28页
        2.4.2 Guidance for CALL courseware design第28-30页
Chapter Ⅲ Modes of CALL Software and Designing Principles Based on Constructivism第30-43页
    3.1 Ordinary Classroom Teaching Mode第30-33页
        3.1.1 Characteristics of classroom teaching第30-31页
        3.1.2 Call for constructivist courseware第31页
        3.1.3 Principles of courseware design第31-33页
    3.2 Individualized Learning Mode第33-35页
        3.2.1 Advantages and disadvantages of individualized learning第33页
        3.2.2 Principles of courseware design第33-35页
    3.3 Network Classroom Mode第35-38页
        3.3.1 Limitations of the above two modes第35页
        3.3.2 Characteristics of Network Classroom teaching第35-36页
        3.3.3 Principles for courseware design第36-38页
    3.4 Virtual Reality Mode第38-40页
        3.4.1 Computer simulation第38-39页
        3.4.2 Principles for courseware design第39-40页
    3.5 Distance Education Mode第40-42页
        3.5.1 Characteristics of distance education第40-41页
        3.5.2 Advantages of networks in distance education第41页
        3.5.3 Principles of courseware design第41-42页
    3.6 Summary第42-43页
Chapter Ⅳ The Development of CALL courseware for classroom teaching第43-50页
    4.1 Identification of the objectives of instruction第43-45页
        4.1.1 The cognitive domain第43-44页
        4.1.2 The affective domain:第44页
        4.1.3 The psychomotor domain:第44-45页
    4.2 Selection of topics第45页
    4.3 Draft of Design第45-47页
    4.4 Materials seeking:第47页
    4.5 Design of instruction第47-48页
    4.6 Evaluating第48页
    4.7 Other Perspectives on courseware development第48-50页
Chapter Ⅴ Criteria for Application of CALL Software第50-57页
    5.1 Content and methodology第50-51页
    5.2 Instructional criteria第51-53页
    5.3 Interface criteria第53-55页
        5.3.1 Interactivity第53-54页
        5.3.2 Display of elements and connections between them第54页
        5.3.3 Colors, highlighting, and display building第54-55页
    5.4 Pragmatic criteria第55-57页
Chapter Ⅵ Application of CALL Courseware第57-78页
    6.1 For Reading第57-63页
        6.1.1 Research on reading in CALL第57-58页
        6.1.2 Ways to improve reading第58-63页
            6.1.2.1 Hypertext第58-60页
            6.1.2.2 Multimedia reading第60-61页
            6.1.2.3 Text manipulation第61页
            6.1.2.4 Providing comprehensible input第61-62页
            6.1.2.5 Timed or paced readings第62页
            6.1.2.6 Websites for further information第62-63页
    6.2 For Listening and for speaking第63-73页
        6.2.1 An overview第63-64页
        6.2.2 Four types of courseware and their application第64-73页
            6.2.2.1 Listen/watch-Repeat第64-65页
            6.2.2.2 Record-Compare第65-68页
            6.2.2.3 ASR (automatic speech recognition)第68-71页
            6.2.2.4 Simulated Game第71-73页
    6.3 For Vocabulary第73-78页
        6.3.1 Development of Lexical CALL courseware第74页
        6.3.2 Ways to help vocabulary acquisition第74-78页
            6.3.2.1 Hypertext in reading courseware第74-75页
            6.3.2.2 Repetition and recall第75-76页
            6.3.2.3 Games for learning vocabulary第76-77页
            6.3.2.4 Electronic dictionary第77-78页
Chapter Ⅶ Conclusion第78-80页
Bibliography第80-87页

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