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课堂游戏在初中英语词汇教学中的应用

摘要第4-5页
Abstract第5-6页
Introduction第9-12页
Chapter One Literature Review第12-20页
    1.1 The Definition of Classroom Game第12页
    1.2 Classifications and Characteristics of Classroom Game第12-16页
        1.2.1 Classifications of Classroom Game第12-13页
        1.2.2 Characteristics of Classroom Game第13-16页
    1.3 Brief Review of Researches on Classroom Games at Home and Abroad第16-20页
        1.3.1 Research on Teaching Vocabulary through Classroom Games Abroad第16-17页
        1.3.2 Research on Teaching Vocabulary through Classroom Games in China第17-20页
Chapter Two Theoretical Basis第20-26页
    2.1 Motivation Theory第20-24页
        2.1.1 Classifications of Motivation第20-22页
        2.1.2 Characteristics of Motivation第22-23页
        2.1.3 Relation between Motivation Theory and Language Learning第23-24页
    2.2 Constructivist Learning Theory第24-26页
Chapter Three The Employment of Classroom Games in English Vocabulary Teaching第26-53页
    3.1 Principles to Choose Classroom Games第26-29页
        3.1.1 The principle of student-centeredness第26-27页
        3.1.2 The principle of interest第27-28页
        3.1.3 The task-based principle第28页
        3.1.4 The principle of communication第28-29页
    3.2 Classroom Games in Junior English Vocabulary Teaching第29-46页
        3.2.1 Classroom Games in Presentation第30-36页
        3.2.2 Classroom Games in Practice第36-41页
        3.2.3 Classroom Games in Production第41-46页
    3.3 The Effectiveness of Using Classroom Games in Vocabulary Teaching第46-47页
    3.4 A Sample Vocabulary Teaching through Classroom Games第47-53页
Conclusion第53-56页
Bibliography第56-60页
Acknowledgments第60页

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