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How Can A Foreign Company Enter The Chinese Mobile Games Market?

Acknowledgements第4-5页
Abstract第5页
CHAPTER 1 Introduction第9-12页
    1.1 Overview第9-10页
    1.2 Problem statement and research question第10-11页
    1.3 Purpose第11页
    1.4 Limitations第11-12页
CHAPTER 2 Review Of Theoretical Literature第12-25页
    2.1 Theories Of Trade第12-13页
    2.2 Theories Of Internationalization第13页
    2.3 International Market Assessment Framework第13-15页
    2.4 Industry lifecycles第15-16页
    2.5 Industry structure and information technology第16页
    2.6 International Entry Strategies Framework第16-22页
    2.7 Conceptual Framework And General Analysis Model第22-24页
    2.8 Conclusion第24-25页
CHAPTER 3. Review of Empirical Literature第25-28页
    3.1 Sociocultural Forces in China第25页
    3.2 Political and Legal aspect of Chinese market第25-27页
    3.3 Cultural specificity of Chinese games market第27-28页
CHAPTER 3 Methodology第28-29页
CHAPTER 4 Empirical Findings第29-61页
    4.1 Overview第29-30页
    4.2 Factors of Chinese Mobile Games Market第30-52页
        4.2.1 Internet Access第31-35页
        4.2.2 Market Size第35-36页
        4.2.3 Identifying China mobile games market stage第36-39页
        4.2.4 Chinese Mobile Games Market Structure and Value Chain第39-52页
    4.3 Political and Sociocultural factors第52-60页
        4.3.1 Political factors第52-57页
        4.3.2 Sociocultural factors第57-60页
    4.4 Market entry barriers第60-61页
CHAPTER 5. Case study第61-68页
CHAPTER 6. Discussion第68-70页
CHAPTER 7. Summary and conclusions第70-74页
References第74-79页
Appendices第79-88页
    Appendix 1: International entry strategies framework第79-80页
    Appendix 2: List of most populated social networks第80-82页
    Appendix 3: Table of most popular microblog and messaging media第82-84页
    Appendix 4: Major android app stores in China第84-86页
    Appendix 5: Major Chinese Publishing companies第86-88页
    Appendix 6: Top ten app stores in China Q22014第88页

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