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Key Techniques of Interactive Collection and Adjustement of the World Settlement Information Based on Android Platform

摘要第5-6页
Abstract第6页
Chapter 1 Introduction第12-28页
    1.1 The Research Problems第12-14页
        1.1.1 Problems in the hardware area第13-14页
        1.1.2 Problems in the software area第14页
    1.2 Research Background第14-16页
        1.2.1 City databases第14-15页
        1.2.2 City search engine第15-16页
        1.2.3 Interactive mobile applications第16页
    1.3 Mobile Software Development overview第16-20页
        1.3.1 Significance of mobile devices nowadays第16页
        1.3.2 Varieties and capabilities of mobile devices,their types and forms第16-17页
        1.3.3 Necessity of mobile software development第17-19页
        1.3.4 Main aspects of software development process第19-20页
        1.3.5 Variety of mobile application potential users第20页
    1.4 The Research Objectives第20-23页
        1.4.1 Acquaintance with platform's benefits第20-22页
        1.4.2 Idea of the project,setting of the functional frames第22-23页
        1.4.3 The intended results第23页
    1.5 Scope of study第23-26页
        1.5.1 The Client-server approach and used technologies第24-25页
        1.5.2 Other used technologies and frameworks第25-26页
        1.5.3 Search engine as important part of the work第26页
    1.6 Thesis Organization第26-28页
Chapter 2 Design of the system第28-53页
    2.1 Database design第28-38页
        2.1.1 Database structure第28-31页
        2.1.2 Retrieving information and filling database第31页
        2.1.3 Filling in countries table第31-34页
        2.1.4 Filling in cities table第34-38页
    2.2 Processing information on the server side第38-45页
    2.3 Visual representation of information第45-50页
    2.4 Designing of moderator interface第50-51页
    2.5 Distance between cities第51-52页
    2.6 Summary第52-53页
Chapter 3 Implementation results第53-60页
    3.1 Database records第53-56页
        3.1.1 Megalopolises第53-55页
        3.1.2 Towns and villages第55-56页
    3.2 Search engine and results comparison第56-59页
    3.3 Summary第59-60页
Chapter 4 System deployment第60-68页
    4.1 Publishing at Android Market and statistics第60-63页
    4.2 Publishing at another digital distribution plaforms第63-65页
    4.3 Requests第65-67页
        4.3.1 Requests with successful responses第65-66页
        4.3.2 Requests with no responses第66-67页
    4.4 Summary第67-68页
CONCLUSION第68-70页
REFERENCES第70-72页
ACKNOWLEDGMENTS第72页

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