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基于B2C电商平台的V公司品牌形象提升策略

ACKNOWLEDGEMENTS第4-5页
ABSTRACT第5页
摘要第6-16页
1 Introduction第16-20页
    1.1 Selection Background and Research Significance第16-18页
        1.1.1 Selection Background第16-17页
        1.1.2 Research Significance第17-18页
    1.2 Research Contents, Methods and the Structure of the Paper第18-20页
        1.2.1 Research Contents第18页
        1.2.2 Research Methods第18-19页
        1.2.3 The Structure of the Paper第19-20页
2 Literature Review第20-35页
    2.1 The basic characteristics of B2C E-Commerce第20-22页
        2.1.1 Definition and classification of E-commerce第20页
        2.1.2 The Definition of B2C E-Commerce第20-21页
        2.1.3 Basic Characteristics of B2C E-Commerce第21-22页
    2.2 Brand equity theory第22-29页
        2.2.1 Definition of brand equity第22-23页
        2.2.2 Brand image definition and research model第23-29页
    2.3 Experience marketing strategy第29-32页
        2.3.1 The definition of experience第29-30页
        2.3.2 The Definition of Experience Marketing第30-32页
    2.4Interactive marketing strategy第32-35页
3 Case Descriptions第35-44页
    3.1 Profile of V Company第35-36页
    3.2 Brief Analysis on V Company’s brand equity creating process第36-38页
    3.3 Analysis on V Company’s current situation of brand image第38-44页
4 Case Analyses第44-71页
    4.1 Data collection and analysis第44-56页
        4.1.1 Sample selection第44页
        4.1.2 Questionnaire design第44-45页
        4.1.3 The issuing and recovery of questionnaire第45-46页
        4.1.4 Data statistics and analysis第46-56页
    4.2 The experience marketing strategies analysis第56-63页
        4.2.1 Four critical moments of V Company’s experience marketing第56-59页
        4.2.2 The experience marketing strategies of V Company’s experience center第59-61页
        4.2.3 Action experience marketing strategies of“V Company’s customer experienceimproving plan”第61-62页
        4.2.4 The disadvantages and suggestions for V Company’s experience marketingapplication第62-63页
    4.3 The interactive marketing strategies analysis第63-71页
        4.3.1 The“Wonderful Friends”exclusively titled by V Company’s interactive marketing第64-65页
        4.3.2 V Company establishes“365 Loving Fund”event to interact marketing第65-66页
        4.3.3 The interactive marketing strategies of V Company’s network game“Crazy GuessFigure”第66-67页
        4.3.4 The interactive marketing strategies of V Company’s official Weibo第67-68页
        4.3.5 Disadvantages and suggestions on the application of V Company’s interactivemarketing第68-71页
5 Conclusions and Expectation第71-73页
    5.1 Main conclusions and marketing application第71-72页
    5.2 Limitations and study direction in the future第72-73页
REFERENCES第73-76页
APPENDIX第76-77页

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