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Research and Implement of Mobile Learning Platform Based on Windows Mobile

ABSTRACT第3页
CHAPTER1.INTRODUCION第6-9页
    1.1 RESEARCH PROBLEMS AND SIGNIFICANCE第6-7页
    1.2 DEVELOPMENT SITUATIONS第7页
    1.3 FRAMEWORK OF THE PAPER第7-9页
CHAPTER2.THEORY AND TECHNOLOGY OF MOBILE LEARNING第9-37页
    2.1 FUNDAMENTAL CONCEPT OF MOBILE LEARNING第9-12页
        2.1.1 Definition and features of mobile learning(M-Learning)第9-10页
        2.1.2 Applicable objects of Mobile learning第10-12页
    2.2 FOUNDATION THEORIES OF MOBILE LEARNING第12-16页
        2.2.1 Situated Cognition and Learning第12-13页
        2.2.2 Informal Learning第13页
        2.2.3 Bloom's taxonomy第13-14页
        2.2.4 Contextual Learning第14页
        2.2.5 Action Learning第14-15页
        2.2.6 Mobile Support Synergistic Learning第15-16页
    2.3 SUPPORTING TECHNOLOGIES第16-25页
        2.3.1 Mobile computing第16-18页
        2.3.2 Mobile communication第18-21页
        2.3.3 Mobile database第21-22页
        2.3.4 Embedded system第22页
        2.3.5 Web Services第22-23页
        2.3.6 Speech recognition第23页
        2.3.7 WAP and WML第23-25页
    2.4 DEVELOPMENT TECHNOLOGIES第25-37页
        2.4.1 Window Mobile第25-33页
        2.4.2 JavaME第33-34页
        2.4.3 WAP第34-35页
        2.4.4 Symbian第35-36页
        2.4.5 Android第36-37页
CHAPTER3.MOBILE LEARNING PLATFORM DESIGN第37-47页
    3.1 DESIGN PRINCIPLES AND TARGETS第37-38页
        3.1.1 Design principles第37页
        3.1.2 Design targets第37-38页
    3.2 FRAMEWORK OF MOBILE LEARNING PLATFORM第38-40页
        3.2.1 Data layer第38-40页
        3.2.2 Business logic layer第40页
        3.2.3 Presentation layer第40页
    3.3 FUNCTION MODULES第40-47页
        3.3.1 Platform management module第41-42页
        3.3.2 Course learning module第42-43页
        3.3.3 Teaching management module第43页
        3.3.4 Education information collecting module第43-44页
        3.3.5 Mobile educational training module第44页
        3.3.6 Outdoor tasks supporting module第44页
        3.3.7 Q&A module第44-45页
        3.3.8 Mobile educational blogging module第45-46页
        3.3.9 Mobile educational game module第46-47页
CHAPTER4.IMPLEMENTATION OF MOBILE LEARNING PLATFORM BASED ON WINDOWS MOBILE第47-62页
    4.1 DEVELOPMENT ENVIRONMENT AND OPERATION ENVIRONMENT第47-52页
    4.2 TECHNICAL SOLUTIONS第52-53页
    4.3 IMPLEMENT THE MAIN FUNCTIONS OF THE PLATFORM第53-62页
        4.3.1 Platform login interface第53-54页
        4.3.2 Course learning module第54页
        4.3.3 Outdoor tasks supporting module第54-60页
        4.3.4 Mobile educational Blog第60-62页
CHAPTER5.CONCLUSION AND FUTURE WORK第62-63页
    5.1 CHARACTERISTICS AND INNOVATION OF THE RESEARCH第62页
    5.2 FUTURE WORK第62-63页
EPILOGUE第63-64页
REFERENCES第64-66页
ACKNOWLEDGEMENT第66-67页
INDEX OF PULISHED PAPER AND BOOK第67-68页

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