Abstract | 第1-5页 |
摘要 | 第5-8页 |
1 Introduction | 第8-14页 |
·Background of the study | 第8-10页 |
·Significance of the study | 第10-11页 |
·Research questions and data collection | 第11-12页 |
·Layout of the thesis | 第12-14页 |
2 Literature Review | 第14-28页 |
·Definition of hedges | 第14-15页 |
·Distinction of hedging and hedge | 第15页 |
·The study of hedging abroad | 第15-22页 |
·Zadeh's fuzzy set theory and hedging | 第15-17页 |
·Lakoff's study on hedging | 第17-19页 |
·Other foreign scholars' studies on hedging | 第19-22页 |
·The study of hedging at home | 第22-26页 |
·Wu Tieping's study of hedging | 第22-24页 |
·Other Chinese scholars' studies on hedging | 第24-26页 |
·Limitation of the previous research | 第26-28页 |
3 Corpus-based Analysis of Hedging in Business Gaming Language | 第28-48页 |
·Lexical hedges | 第28-41页 |
·Modal auxiliaries | 第28-33页 |
·Adjectives | 第33-35页 |
·Verbs | 第35-38页 |
·Adverbs | 第38-41页 |
·Nouns | 第41页 |
·Non-lexical hedges | 第41-45页 |
·Phrasal hedges | 第41-42页 |
·Clausal hedges | 第42-43页 |
·Numerical hedges | 第43-45页 |
·The similarities of hedging in business gaming language in Chinese and English | 第45-46页 |
·The differences of hedging in business gaming language in Chinese and English | 第46-48页 |
4 Pragmatic Analysis of Hedges in Business Gaming Language | 第48-61页 |
·Politeness Principle and Face Theory | 第48-53页 |
·Principle of Politeness | 第48-51页 |
·Face Theory | 第51-53页 |
·Hedges within the framework of Politeness Principle and Face Theory | 第53-56页 |
·Hedges as a positive politeness strategy | 第53-55页 |
·Hedges as an negative politeness strategy | 第55-56页 |
·Pragmatic functions of hedges in business gaming language | 第56-60页 |
·Self-protection | 第56-58页 |
·Improving efficiency | 第58-59页 |
·Being convincing and persuading | 第59-60页 |
·Summary | 第60-61页 |
5 Game Theoretical Accounts for Motivation of Hedges in Business Gaming Language | 第61-70页 |
·A brief introduction to Game Theory | 第61-64页 |
·Definition of Game Theory | 第61-62页 |
·Fundamental elements of a game | 第62页 |
·The Prisoner's Dilemma | 第62-64页 |
·A game-theoretical account for business gaming language | 第64-67页 |
·Employing game theory in accounting for communications | 第64-65页 |
·A game theoretical account for the competition between Qihoo and Tencent | 第65-67页 |
·Motivations of hedges in business gaming language | 第67-69页 |
·To be deceptive | 第67-68页 |
·To be reliable and objective | 第68-69页 |
·Summary | 第69-70页 |
6 Conclusions | 第70-74页 |
·Major findings | 第70-71页 |
·Limitations of the study | 第71-72页 |
·Suggestions for further research | 第72-74页 |
Bibliography | 第74-77页 |
Acknowledgements | 第77-78页 |
攻读硕士期间发表的论文 | 第78-80页 |