| Abstract | 第1-5页 |
| 摘要 | 第5-8页 |
| 1 Introduction | 第8-14页 |
| ·Background of the study | 第8-10页 |
| ·Significance of the study | 第10-11页 |
| ·Research questions and data collection | 第11-12页 |
| ·Layout of the thesis | 第12-14页 |
| 2 Literature Review | 第14-28页 |
| ·Definition of hedges | 第14-15页 |
| ·Distinction of hedging and hedge | 第15页 |
| ·The study of hedging abroad | 第15-22页 |
| ·Zadeh's fuzzy set theory and hedging | 第15-17页 |
| ·Lakoff's study on hedging | 第17-19页 |
| ·Other foreign scholars' studies on hedging | 第19-22页 |
| ·The study of hedging at home | 第22-26页 |
| ·Wu Tieping's study of hedging | 第22-24页 |
| ·Other Chinese scholars' studies on hedging | 第24-26页 |
| ·Limitation of the previous research | 第26-28页 |
| 3 Corpus-based Analysis of Hedging in Business Gaming Language | 第28-48页 |
| ·Lexical hedges | 第28-41页 |
| ·Modal auxiliaries | 第28-33页 |
| ·Adjectives | 第33-35页 |
| ·Verbs | 第35-38页 |
| ·Adverbs | 第38-41页 |
| ·Nouns | 第41页 |
| ·Non-lexical hedges | 第41-45页 |
| ·Phrasal hedges | 第41-42页 |
| ·Clausal hedges | 第42-43页 |
| ·Numerical hedges | 第43-45页 |
| ·The similarities of hedging in business gaming language in Chinese and English | 第45-46页 |
| ·The differences of hedging in business gaming language in Chinese and English | 第46-48页 |
| 4 Pragmatic Analysis of Hedges in Business Gaming Language | 第48-61页 |
| ·Politeness Principle and Face Theory | 第48-53页 |
| ·Principle of Politeness | 第48-51页 |
| ·Face Theory | 第51-53页 |
| ·Hedges within the framework of Politeness Principle and Face Theory | 第53-56页 |
| ·Hedges as a positive politeness strategy | 第53-55页 |
| ·Hedges as an negative politeness strategy | 第55-56页 |
| ·Pragmatic functions of hedges in business gaming language | 第56-60页 |
| ·Self-protection | 第56-58页 |
| ·Improving efficiency | 第58-59页 |
| ·Being convincing and persuading | 第59-60页 |
| ·Summary | 第60-61页 |
| 5 Game Theoretical Accounts for Motivation of Hedges in Business Gaming Language | 第61-70页 |
| ·A brief introduction to Game Theory | 第61-64页 |
| ·Definition of Game Theory | 第61-62页 |
| ·Fundamental elements of a game | 第62页 |
| ·The Prisoner's Dilemma | 第62-64页 |
| ·A game-theoretical account for business gaming language | 第64-67页 |
| ·Employing game theory in accounting for communications | 第64-65页 |
| ·A game theoretical account for the competition between Qihoo and Tencent | 第65-67页 |
| ·Motivations of hedges in business gaming language | 第67-69页 |
| ·To be deceptive | 第67-68页 |
| ·To be reliable and objective | 第68-69页 |
| ·Summary | 第69-70页 |
| 6 Conclusions | 第70-74页 |
| ·Major findings | 第70-71页 |
| ·Limitations of the study | 第71-72页 |
| ·Suggestions for further research | 第72-74页 |
| Bibliography | 第74-77页 |
| Acknowledgements | 第77-78页 |
| 攻读硕士期间发表的论文 | 第78-80页 |