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游戏使用者满意度因素对游戏满意度及购买意图影响研究

摘要第4-7页
Abstract第7-8页
Chapter 1. Introduction第11-19页
    1.1 The study background and purpose第11-15页
        1.1.1 The study background第11-13页
        1.1.2 Purpose第13-15页
    1.2 Domestic and foreign prior studies comprehensive description第15-17页
    1.3 Research scope and method第17-19页
        1.3.1 Research scope第17页
        1.3.2 Research method第17-19页
Chapter 2. Theoretical Background第19-30页
    2.1 Research on online games第19-22页
        2.1.1 Definition of online game第19-20页
        2.1.2 Classification of online games第20页
        2.1.3 Chinese online game market status第20-21页
        2.1.4 Features of online games第21-22页
    2.2 Research on game items第22-23页
        2.2.1 Definition of game item第22页
        2.2.2 Trends of online game item market第22-23页
    2.3 China Online game Consumer and Characteristics第23-25页
    2.4 Precedent studies on online game and satisfaction, and purchase intention第25-29页
        2.4.1 Satisfaction第25-27页
        2.4.2 Purchase intention第27-28页
        2.4.3 Research on the factors that affect purchase intention in online games第28-29页
    2.5 Summary of this chapter第29-30页
Chapter 3. Set up a Research Model Based on Five hypothesis第30-41页
    3.1 Configuration of research model第30-31页
    3.2 Setting of research hypothesis第31-34页
    3.3 Operational definition of variables第34-38页
        3.3.1 Operational definition of independent variables第35-37页
        3.3.2 Operational definition of dependent variables第37-38页
    3.4 Data collection and analytical method第38-40页
        3.4.1 Configuration of questionnaire第38-39页
        3.4.2 Data collection and analytical method第39-40页
    3.5 Summary of this chapter第40-41页
Chapter 4. Analyze the collected data and verify the research model and hypothesis第41-60页
    4.1 General characteristics of research subjects第41-47页
    4.2 Factorial analysis and reliability analysis第47-50页
        4.2.1 Factorial analysis第47-49页
        4.2.2 Reliability analysis第49-50页
    4.3 Relevance analysis第50-52页
    4.4 Hypothesis testing第52-57页
        4.4.1 Analysis on satisfaction with use of online game第52-55页
        4.4.2 Analysis on the impact of use satisfaction with online game on purchase intention of game items第55-57页
    4.5 Summary of this chapter第57-60页
Conclusion第60-63页
References第63-67页
Appendix (questionnaire)第67-77页
Acknowledgement第77页

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