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电脑游戏对小学英语词汇习得的影响--基于游戏《我酷单词连连看》软件的研究

Abstract第10-11页
摘要第12-13页
Chapter 1 Introduction第13-17页
    1.1 Research Background第13-14页
    1.2 Research Significance第14-17页
        1.2.1 The Importance of Learning Vocabulary in Primary Schools第14-15页
        1.2.2 The Advantage of Computer Games第15页
        1.2.3 The Importance of Computer Games to Learning Vocabulary第15-17页
Chapter 2 Literature Review第17-28页
    2.1 Definition of Related Concepts第17-19页
        2.1.1 Vocabulary Acquisition第17页
        2.1.2 Computer Games第17-18页
        2.1.3 Primary School’s English Teaching第18-19页
    2.2 Related Studies on English Vocabulary Acquisition Abroad and at Home第19-23页
    2.3 Related Studies on Computer Games both Aboard and at Home第23-25页
    2.4 Studies on Computer Game based Learning and Vocabulary Acquisition Abroad and at Home第25-26页
    2.5 Summary第26-28页
Chapter 3 Theoretical Foundation第28-33页
    3.1 Krashen’s Input Hypothesis第28-29页
    3.2 Information Processing Theory第29-31页
    3.3 The Immersion Theory第31-33页
Chapter 4 Research Design第33-45页
    4.1 Research Hypotheses第33页
    4.2 Subjects第33-34页
    4.3 Instruments第34-36页
        4.3.1 Software of Words Link Game第34-35页
        4.3.2 Questionnaire第35-36页
        4.3.3 Test第36页
    4.4 Teaching Procedure第36-44页
        4.4.1 The First Step第37-41页
        4.4.2 The Second Step第41-43页
        4.4.3 The Third Step第43-44页
    4.5 Data Collection and Analysis第44-45页
Chapter 5 Results and Discussion第45-55页
    5.1 The Data of the T-test第45-49页
    5.2 The Data of the Test on Short-term Memory第49-50页
    5.3 The Data of the Test on Long-term Memory第50-51页
    5.4 The Data of the Final Questionnaire第51-52页
    5.5 Discussion第52-55页
Chapter 6 Conclusion and Suggestions第55-58页
    6.1 Major Findings第55-56页
    6.2 Suggestions of the Computer Games that Applied in Primary School’s English Teaching Process.第56页
    6.3 The Advantages and Disadvantages of the Research and Future Research Trend第56-58页
Reference第58-61页
Appendix第61-68页
Acknowledgements第68页

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