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基于情景模拟游戏的家居能源消耗反弹效应测度研究

摘要第4-7页
Abstract第7页
Chapter 1 Introduction第11-25页
    1.1 Background and research questions第11-14页
        1.1.1 The Research Background第11-14页
        1.1.2 Research questions第14页
    1.2 Literature review第14-23页
        1.2.1 Conceptual rebound effect definition and different types第14-17页
        1.2.2 Numeric rebound effect definition第17-18页
        1.2.3 Rebound effect previous assessments第18-22页
        1.2.4 Comments第22-23页
    1.3 Research purposes and significance第23-24页
        1.3.1 Research purposes第23页
        1.3.2 Significance (Theoretical and practical)第23-24页
    1.4 Contents and methodology第24-25页
        1.4.1 Contents第24页
        1.4.2 Method第24-25页
Chapter 2 The rebound effect and its problematic第25-44页
    2.1 Economic theory behind the rebound effect第25-29页
    2.2 Size problematic of the rebound effect第29-30页
    2.3 Importance problematic of the rebound effect第30-34页
    2.4 Causes of the problematics around the rebound effect第34-42页
    2.5 Summary第42-44页
Chapter 3 Research Design and Methodology第44-68页
    3.1 Method第44-56页
        3.1.1 Introduction of serious games第44-48页
        3.1.2 Advantages and disadvantages of serious games第48-52页
        3.1.3 The reason for choosing serious games第52-56页
    3.2 The NRG game第56-64页
        3.2.1 General description第56-60页
        3.2.2 Game design第60-64页
    3.3 Experiment design第64-66页
    3.4 Summary第66-68页
Chapter 4 Results and Discussion第68-95页
    4.1 Descriptive statistics第68-69页
    4.2 Comparability of the two groups and representativeness第69-74页
        4.2.1 Environmental friendliness第70-71页
        4.2.2 Abilities to play video games第71-73页
        4.2.3 Players paying bills, rent or mortgages in real life第73-74页
    4.3 Energy consumption第74-78页
    4.4 Comfort level第78-81页
    4.5 Players’ decisions第81-93页
        4.5.1 Getting rid of initial appliances第81-83页
        4.5.2 Improving efficiency of initial appliances第83-86页
        4.5.3 Including new electric appliances第86-88页
        4.5.4 Including energy management devices第88-90页
        4.5.5 Including energy production devices第90-92页
        4.5.6 Effects of the decisions on the total energy consumption第92-93页
    4.6 Summary第93-95页
Chapter 5 Rebound effect assessment and additional analysis第95-125页
    5.1 Rebound effect assessment第95-105页
        5.1.1 First signs of the rebound effect第95-96页
        5.1.2 Calculation第96-99页
        5.1.3 Analyzing different appliances第99-105页
    5.2 Additional analysis第105-119页
        5.2.1 Realism第105-106页
        5.2.2 Ease and fun to play the game第106-109页
        5.2.3 Energy management/production devices第109-112页
        5.2.4 Strategies and decisions第112-114页
        5.2.5 Remembering efficiency第114-116页
        5.2.6 Environmental friendliness relations第116-119页
    5.3 Reducing rebound effect problems using the NRG game第119-120页
    5.4 Lessons learned from the NRG game第120-121页
    5.5 Policy suggestions第121-122页
    5.6 Summary第122-125页
Conclusions第125-129页
References第129-137页
Acknowledgements第137页

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