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《甜牙》中的叙事游戏

ACKNOWLEDGEMENTS第5-6页
ABSTRACT第6-7页
摘要第8-12页
CHAPTER ONE INTRODUCTION第12-24页
    1.1 Ian Mc Ewan and Sweet Tooth第12-14页
    1.2 Literature Review on Sweet Tooth第14-22页
    1.3 Thesis Statement and Research Questions第22-24页
CHAPTER TWO METAFICTION AS A NARRATIVE GAME第24-30页
    2.1 What Is Metafiction第24-26页
    2.2 Narrative Strategies of Metafiction第26-30页
CHAPTER THREE EMBEDDED NARRATIVE AS A GAME第30-42页
    3.1 Frame Narrative and Embedded Narrative第31-38页
        3.1.1 Frame Narrative: Tom as the Implied Author第32-33页
        3.1.2 Embedded Narrative: Serena as the Narrator第33-35页
        3.1.3 Relations of Structural Degrees第35-38页
    3.2 Three Levels of Stories in Sweet Tooth第38-42页
        3.2.1 The Narration of Serena第38-39页
        3.2.2 Sweet Tooth by Tom第39-40页
        3.2.3 Sweet Tooth by Ian Mc Ewan第40-42页
CHAPTER FOUR INTERTEXTUALITY AS A GAME第42-56页
    4.1 Intertextual Parallelism with Literary Figures and Works第43-48页
    4.2 Intertextual Parody of Genres第48-56页
        4.2.1 The Autobiography第48-50页
        4.2.2 The Spy Novel第50-53页
        4.2.3 Realistic Literature第53-56页
CHAPTER FIVE INTERPRETATION OF SWEET TOOTH AS A GAME第56-66页
    5.1 Blurred Boundary between Fiction and Reality第56-58页
    5.2 New Roles of Readers and Authors in Sweet Tooth第58-66页
        5.2.1 The Participation of Readers第58-60页
        5.2.2 The Authorial Intrusion第60-61页
        5.2.3 The Cooperation of Readers and Authors第61-66页
CHAPTER SIX CONCLUSION第66-70页
WORKS CITED第70-74页

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