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Application of Digital Photogrammetry and GIS in Virtual City Construction

Chapter 1 Literature Review第9-46页
    Section 1: Digital Photogrammetry第9-19页
        1.1 Introduction第9页
        1.2 Aerial Survey第9-10页
        1.3 Sensors and Sensor Models第10-11页
        1.4 Scanning第11-12页
        1.5 Digital Photogrammetric Workstations第12-17页
        1.6 Commercial Aspects第17-19页
        1.7 Conclusion第19页
    Section 2: Geographical Information Systems(GIS)第19-31页
        2.1 Introduction第19-20页
        2.2 The Essential Elements of a GIS第20-21页
        2.3 GIS Capabilities第21页
        2.4 Definition of GIS第21-24页
        2.5 GIS Applications第24-25页
        2.6 Geospatial Data第25-26页
        2.7 Vector Based GIS第26-27页
        2.8 Databases第27-28页
        2.9 Raster Based GIS第28-29页
        2.10 Advantages/Disadvantages of Raster and Vector Data Models第29-30页
        2.11 Rasterization of Vector Data第30页
        2.12 Vectorization of Raster Data第30页
        2.13 The Future of GIS第30页
        2.14 Conclusion第30-31页
    Section 3: Virtual Reality(VR)第31-46页
        3.1 Introduction第31页
        3.2 Definition of VR第31-32页
        3.3 VR Technology第32-34页
        3.4 Augmented Reality(AR)第34-35页
        3.5 Mixed Reality第35页
        3.6 Aspects of a VR Program第35-37页
        3.7 Distributed Virtual Reality第37-41页
        3.8 Applications of VR第41-45页
        3.9 Factors Inhibiting Growth第45-46页
Chapter 2 Framework of Virtual City第46-55页
    2.0 Introduction第46-47页
    2.1 Virtual City Construction第47-48页
    2.2 Desktop Virtual City第48-49页
    2.3 Immersive Virtual City第49-50页
    2.4 Distributed Virtual City第50-52页
    2.5 Virtual Worlds-Client/Server Model第52-53页
    2.6 Multi-User Virtual Environments第53-54页
    2.7 Conclusion第54-55页
Chapter 3 Virtual City Data Processing第55-73页
    3.0 Introduction第55页
    3.1 General Concepts of Digital Photogrammetry第55-56页
    3.2 VirtuoZo-A Fully Digital Photogrammetric System第56-58页
    3.3 Xuanwu Lake Area Project第58-64页
    3.4 Data Interoperability第64-68页
    3.5 OpenGIS Overview第68-73页
Chapter 4 Virtual City Software Usage第73-87页
    4.1 Introduction第73页
    4.2 Virtuozo DEM Data Structure Analysis第73-74页
    4.3 Virtuozo Vector Data Structure Analysis第74页
    4.4 Digital Elevation Data (DED)第74-77页
    4.5 Digital Feature Data (DFD)第77-79页
    4.6 Levels of Detail (LOD)第79-81页
    4.7 Terrain Conversion Algorithms第81-85页
    4.8 Texture Mapping第85-87页
Chapter 5 Virtual City Data Integration第87-92页
    5.0 Introduction第87页
    5.1 Vega Prime Overview第87页
    5.2 Lynx Prime Overview第87-88页
    5.3 Configuration Files第88页
    5.4 System Components第88页
    5.5 Features Available in Vega Prime第88-89页
    5.6 Three-Dimensional (3D) Graphics第89-90页
    5.7 The Basic Realtime Application Process第90-92页
Chapter 6 Future Developments and Conclusion第92-97页
    6.0 Future developments in VR第92页
    6.1 Future Hardware第92-93页
    6.2 Intelligence Augmentation第93-94页
    6.3 The VR library第94页
    6.4 Virtual Museums第94-95页
    6.5 Standards第95页
    6.6 Conclusions第95-96页
    6.7 Recommendations第96-97页
References第97-99页

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